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Thread: MIRROR EFFECTS

  1. #11
    Inactive Member wageslave's Avatar
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    far enough, but home spun cgi effects tend to look exactly like that - home spun cgi effects.
    I firmly beleive that you can acheive brilliant effects very simply, and hide the whole lot under the guise of low budget - thus making them fit in with the rest of the film.

    By the way your script looks good, but you are crazy to post it on the internet...

  2. #12
    Inactive Member Curtin-Parloe's Avatar
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    Your script might well be original, but you shot yourself in the foot when you said, "like in the matrix", "like in the abyss"

    watch the Hollow Man DVD for some (admittedly limited) advice on CG (i only mention it because I saw it at the weekend)

    cheers

    Paul

  3. #13
    Senior Hostboard Member deanl's Avatar
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    That is some great advice there thanks alot. Its one of the best replies Ive ever seen On this board. I am totaly with you and understand up to the point

    To create the Ripple effect, use the
    Ripple modifier, and animate the plane
    as morph states in time with the live BG
    footage.


    Ive never used the ripple modifier and am not sure how to animate the morph.

    It may be somthing I should no but I dont.

    Could you go into more detail there please mate.

    Thanks alot this is great.

  4. #14
    Inactive Member Ideasman's Avatar
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    Lightbulb

    First off, what you describe(as some of the
    others have pointed out) is a tad similar
    to the Matrix. I would avoid it like the
    plague, myself...

    You'll need to be fairly au fait with
    3dsMAX and it's terminology to understand
    any of the following. Secondly, MAX does
    not hold your hand and do everything for
    you like ILM might if you were paying them...
    It can be unpredictable and is not a
    particularly stable piece of software.
    Apart from that, your system sounds up to
    the job- it's just a matter of you learning
    several years of MAX experience in a number
    of days(titter...)

    You'd start off by filming your background
    plate of live footage i.e.- the character
    pretending to touch sufface of the mirror.
    The Cam must be locked down, otherwise
    you'll be faced with the pain of
    camera tracking. Also the area where the
    mirror is supposed to be in the frame
    should be blanked out by some kind of marker,
    a bright blue piece of cardboard will do
    the job(although any colour will do, just
    as long as you have a fairly accurate shape
    to line your CG mirror up with in MAX.

    Now you need to film a POV from the Mirror.
    This will act as the relection in the CG
    mirror later on.

    Import all your footage on to your PC.

    Make a new MAX scene, setup a Target Camera.
    Set the animation frame rate to PAL 25fps,
    Set the render res to 720x576 and pixel
    aspect to 1.0

    Switch to Camera01 in a viewport and set
    The Live BG plate(the shot with the marker
    and your actor going through the motions)
    as the viewport background. Tick the little
    box that says "Use Environment Background"
    in the viewport menu.

    Use the grid overlayed on the background
    in the camera viewport, to align the CG
    camera to the same perspective as the camera
    that you shot the BG footage with
    This is mainly trial and error, although with
    practice you learn to do this in a matter of
    seconds. Use youreyes to pick out converging
    lines in the footage that give away the
    position and FOV of the real camera...
    The easiest way is to line the grid up
    with the floor in the original footage.

    Once this is achieved you need to create
    some geometry to cast, and distort your
    reflection footage on...

    Make a plane, and subdivde it in all axis
    between about 70-100 units.
    Line the plane up so it's level the
    world axis grid, and move it in front
    of the CG cam. Resize to whatever shape
    you mirror marker board is in the viewport
    background. make sure that it cover the
    entirety of the marker, otherwise you'll
    get nasty blue edges to you finished mirror
    which will look cack.
    Go to the Material Editor, and select a
    blank material. Set the POV Reflection
    footage as a refelction map.
    Set the time menu to "loop"
    Apply this material to the plane, and
    apply Planar UVW mapping co-ordinates to the
    in the Z axis.

    To create the Ripple effect, use the
    Ripple modifier, and animate the plane
    as morph states in time with the live BG
    footage.

    For the tenticle, use the same setup except
    create the morph states from distorting
    the mesh with the soft-selection tool in
    the Vertex Sub-Object menu.

    Easy, eh?

    Fancy doing a swarm of "totaly original
    CG insects fighting a thousand space
    marines in a desert" scenario, next then?

    Wageslave,

    Home Brew FX can look good if you know
    what your doing. But for most of the
    poeple on this board, I find it very
    unlikely that they'd have the skills
    or knowledge to achieve anything of
    worth.




    [This message has been edited by Ideasman (edited July 16, 2001).]

  5. #15
    Inactive Member Ideasman's Avatar
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    The ripple bit is easy.

    It's in the modifiers menu, under
    the sub-heading of Parametric Modifiers.

    Simply play around with it, you'll get
    the jist of it pretty quick.

    Forget the Morph States bit, just keyframe
    it over time.
    http://www.maxforums.org

    and
    http://www.3dcafe.com

    These sites have tons of good tutorials on
    just about every technique used in MAX.
    Although the MAX help files have more
    detailed info on somethings.

    A little tip:
    Just about every parameter in MAX can be
    Keyframed and animated. This includes
    Material properties such as noise,
    bumpmapping opacity etc etc.


    [This message has been edited by Ideasman (edited July 17, 2001).]

  6. #16
    Inactive Member foolmaster's Avatar
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    Here Ill help you out

  7. #17
    Inactive Member foolmaster's Avatar
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    By making it

  8. #18
    Inactive Member foolmaster's Avatar
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    An open thread

  9. #19
    Inactive Member no_one119's Avatar
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    Check http://www.405themovie.com for a great example of what can be acheived with digital effects on a home PC.

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